If we're already doing worse than the best so far there is
no need to continue checking this particular permutation.
https://bugzilla.gnome.org/show_bug.cgi?id=609258
let delta = this._computeWindowMotion(cloneActor, slot);
motion += delta;
+
+ // Bail out early if we're already larger than the
+ // previous best
+ if (minimumMotionPermutation != null &&
+ motion > minimumMotion)
+ continue;
}
if (minimumMotionPermutation == null || motion < minimumMotion) {